Break the boss
Hit the core to damage its outer hull, or pick off weapons directly. Break a support and its attached branch can fall with it.
Space boss rush · Coming soon
The enemy evolves.
So do you.
The Core rebuilds after every defeat. Break its weapons, adapt your ship and buy time for Earth's evacuation.
GameplayEndless pursuit
The game
The boss responds to where you attack and how you move. A weak point from one fight may be better protected in the next. Articulated arms move its weapons into new firing lanes.
Hit the core to damage its outer hull, or pick off weapons directly. Break a support and its attached branch can fall with it.
Pick weapons, fit special systems and choose upgrades between fights. Try a different build on your next run.
Early clears add time. Each form reduces the flat time bonus, and late clears can cost time. Repeated deaths cost more.
Gameplay screenshots
Pursuits
Start with Breakout, unlock tougher pursuits or make your own challenge in No Limits.
25 forms
Learn the fight as a small armored core grows into a warship.
Your first pursuit35 forms
Take on stronger enemies with more room for a specialised build.
Pick 1 starting evolution45 forms
Face heavier fire and combine your systems to handle it.
Pick 2 starting evolutionsScore pursuit
Fight for as long as you can. Solo and co-op keep separate highscore records.
No final formYour own challenge
Choose where to start and tune the enemy, time reserve and loadout.
See the setupExperimental online co-op
Share a time reserve and team score against bosses with double health. Choose your own upgrades and get ready together between forms.

The host shares a code. Your partner joins a direct two-player connection.
Play Endless with fixed rules or set up an unranked No Limits run together.
In overtime, a surviving pilot can still clear the form and bring the team back. Both pilots down ends the run.
Your armory
Carry a primary weapon and a secondary burst. Switch weapons during the fight to suit what is in front of you.
A precise beam for picking off the part you want gone.
Weaving bolts for steady fire while you dodge.
A fast spread that rewards landing the whole volley.
Slow homing mines that keep chasing the enemy.
Penetrating slugs that punch through connected parts.
A stream of rockets that accelerates along your firing line.
Upgrades and systems
Equip shields and drones, use a teleporter to escape, or slow the battle with Bullet Time. Between fights, choose upgrades that suit the way you play.

Teleport to an opening, slow the battle or push incoming shots away with a Repulsor.
Let drones join the fight and Hardshields take a hit for you.
Lean into speed, firepower or a bigger drone fleet with starting evolutions and salvage.
No Limits
Start at forms 1-40 with up to 3,000 seconds. Change enemy health, shot speed, attack frequency and core events.
Set the boss-clear time bonus from -25% to +25%. The flat form adjustment still applies. Mix starting evolutions or try a drone-only build.
Available solo and in co-op. No Limits runs are unranked.

A few basics
Flight School covers movement, weapons, upgrades and specialties. Finish with a one-minute combat evaluation, then choose a pursuit.
You can play with a controller, keyboard and mouse, or touch controls.
Solo runs can be saved and continued later. Co-op sessions are live and do not replace your solo save.
The core becomes enraged. Clear it to leave overtime with at least 20 seconds. In solo, another death ends the run. In co-op, a surviving partner can still clear the form.
No. The flat clear adjustment starts at +30 seconds and falls by 3 each form, on top of the health-based reward. Late clears can subtract time. Time upgrades remain a separate choice.
Endless currently keeps separate local solo and co-op highscore tables. Global leaderboards are not available yet.
Saved losses can be replayed as a one-fight Rematch. It is practice, not a continuation of the lost run.
The ship-computer briefing plays once and is skippable. Choose Watch intro in Credits to see it again.
Choose Full or Reduced effects, adjust rendering resolution, and reduce motion or flashes in Options.
Programming by Patrick H. Music by Miguel Angel. Made at Starline Arcade.
Endgegner4Ever2
The game is still in the works. Release details will appear here.